Perhaps it would be a dream for most psychologists to construct a model to simulate all behaviors and cognitive processes of human beings. It would not be impossible to fully achieve this goal, but we can gradually approach it by setting a more basic goal: create a creature that demonstrates some core features of human beings and other organisms. Who doesn’t want to be a god?
Then we get a question: what is a creature? Let’s say, a creature is something that performs actions, based on certain needs. The ultimate need of a creature is to maintain its blueprint. I don’t want to discuss where this definition comes from now, but let’s start with it.
Now we have the two core factors of the creature we want to construct: need and action. When I was in middle school, I called them “sensibility” and “rationality” and my understanding of the relation between them was: